package away3d.animators.data ;


class UVAnimationSequence extends AnimationSequenceBase
{
    
    
    
    public var _frames : Vector<UVAnimationFrame>;
    
    
    public function UVAnimationSequence( name: String )
    {
        
        super( name ) ;
        
        _frames = new Vector() ;
        
    }
    
    
    public function addFrame( frame : UVAnimationFrame, duration : Float )  
    {
        
        _totalDuration += duration ;
        _frames.push( frame ) ;
        _durations.push( duration ) ;
        
    }
    
    
}